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- $Id: README.win32,v 1.46 2003/06/02 18:40:00 gerald Exp $
-
- Installing Ethereal, Tethereal, and Editcap on Win32
- ====================================================
- These are the instructions for installing Ethereal
- from the installation executable that is provided on
- the Ethereal website and any of its mirrors.
-
- The installation package allows you to install:
-
- o Ethereal - the GUI version
- o Tethereal - the console, line-mode version
- o Editcap - a console, line-mode utility to convert
- capture files from one format to another.
- (The same functions are available in Ethereal)
- o Text2Pcap - a console, line-mode utility to generate
- a capture file from an ASCII hexdump of packets
- o Mergecap - a console, line-mode utility to merge two
- capture files into one
-
- Additionally, the installation package contains a "plugins"
- option, which installs the Gryphon, MGCP and GIOP dissector plugins
- for use with Ethereal and Tethereal.
-
- All binaries in Ethereal package are now built with debugging
- information embedded. If you are experiencing a crash when running
- Ethereal or other binaries, Dr. Watson or your debugger
- can use the information embedded in the binary to provide useful
- information to the Ethereal developers that will help them pinpoint
- the problem.
-
- In the past, two versions of Ethereal binaries were published -- a
- version that could capture packets and a version which could not.
- The latter is useful if you're only reading files produced by
- another product (e.g., a sniffer, firewall, or intrustion detection system)
- and did not wish to install WinPcap, the library Ethereal uses
- to capture packets on Win32 platforms.
-
- As of WinPcap 2.1, all the WinPcap libraries have been released as DLLs.
- This means that Ethereal can detect the presence of WinPcap at run time,
- which means that only one version of the Ethereal binaries needs to be
- shipped.
-
- If you don't want to capture packets, just install the Ethereal
- package. If you do want to capture packets, install Ethereal *and*
- install the latest non-beta version of WinPcap, available from:
-
- http://winpcap.polito.it/
-
- and mirrored at
-
- http://winpcap.mirror.ethereal.com/
-
- and
-
- http://www.mirrors.wiretapped.net/security/packet-capture/winpcap/
-
- If you already have an earlier version of WinPcap installed, you need to
- un-install it and install the latest version. If the older version is
- WinPcap 2.0 or 2.02, and you have other applications that use the older
- version , you will have to decide which applications to keep, since
- WinPcap 2.0/2.02 and later versions cannot be installed on the same
- system at the same time.
-
- If Ethereal is not capturing packets and you have WinPcap installed, you
- can test your WinPcap installation by installing WinDump (tcpdump for
- Windows) ported by the same folks who make WinPcap. It's at:
-
- http://windump.polito.it/
-
- and mirrored at
-
- http://windump.mirror.ethereal.com/
-
- and
-
- http://www.mirrors.wiretapped.net/security/packet-capture/windump/
-
- They also make Analyzer, a GUI sniffer for Win32:
-
- http://analyzer.polito.it/
-
- The rest of this documentation is only interesting if
- you want to compile Ethereal yourself.
-
-
- Running Ethereal, Tethereal, and Editcap on Win32
- =================================================
- You need the glib and gtk libraries for running Ethereal.
-
- These packages for win32 can be found at:
-
- http://www.ethereal.com/distribution/win32
-
- and at the home page for the GTK+ for Win32 project:
-
- http://www.gimp.org/~tml/gimp/win32
-
- or
- http://www.iki.fi/tml/gimp/win32/
-
- (the mirror nearer to you may be faster).
-
- Plugins (gryphon.dll and mgcp.dll) can go in:
- <Ethereal installation directory>\plugins\<version>
-
- Where <version> is the version number, without brackets. For example,
- if you have Ethereal 0.9.8 installed in the default location, plugins
- will reside in C:\Program Files\Ethereal\plugins\0.9.8
-
- Yes, the location of plugins needs to be more flexible.
-
- Make sure the glib and gtk DLL's are in your path - i.e., that your path
- includes the directory (folder) or directories (folders) in which those
- DLLs are found - when you run Ethereal. This includes gtk-*.dll,
- glib-*.dll, gmodule-*.dll, gdk-*.dll, gnu-intl.dll, and iconv-*.dll.
- As of the 20000805 GTK+/GLIB distribution, gthread-*.dll is no longer needed.
-
- The Win32 Binary distribution, available from
-
- http://www.ethereal.com/distribution/win32
-
- used different version of the GTK+/GLIB libraries at different points
- in time:
-
- Ethereal Version GTK+/GLIB version
- ---------------- -----------------
- 0.8.16 and after 20001226
- 0.8.11 - 0.8.15 20000805
- 0.8.9 - 0.8.10 20000416
- 0.8.8 and before 19990828
-
-
- Capturing Packets
- -----------------
- In order to capture with Win32, you need to install the NDIS
- packet capture driver for your particular Win32 OS; drivers for Windows
- 9x, Windows NT 4.0, and Windows 2000 can be downloaded from the
- WinPcap home page:
-
- http://winpcap.polito.it/
-
- or the mirror site at
-
- http://www.wiretapped.net/security/packet-capture/winpcap/default.htm
-
- Compiling the Ethereal distribution from source
- ===============================================
-
- You'll need the development packages for GLIB, GTK+, WinPcap, zlib,
- Net-SNMP, and ADNS. The GLIB, GTK+, and WinPcap packages are available
- from the respctive home pages for each project (the same URLs as listed
- above). The development packages contain header files and stub libaries
- to link against. Precompiled zlib, Net-SNMP, and ADNS packages are
- available at
-
- http://www.ethereal.com/distribution/win32/
-
- The ADNS package is also available at its homepage:
-
- http://adns.jgaa.com/
-
-
- Instructions for MS Visual C++
- ----------------------------
- Modify the config.nmake file in the top directory of the Ethereal source
- tree to work for your local configuration; if you don't have Python,
- comment out the line that defines PYTHON, otherwise set it to refer to
- the pathname of your Python interpreter executable. You should not have
- to modify any other Makefile.
-
- Many of the file and directory names used in the build process go past
- the old 8.3 naming limitations. As a result, at least on Windows NT 4.0,
- Windows 2000, Windows XP, and Windows .NET Server, you should use the
- newer "cmd.exe" command interpreter instead of the old "command.com",
- as the "command.com" on Windows 2000, at least, can't handle non-8.3
- directory names. (It may be that the "command.com" in Windows 95, Windows
- 98, and Windows Me, as it's the only command interpreter in those systems,
- can handle those directories. If not, it may not be possible to build
- Ethereal from the command line on those versions of Windows.)
-
- Be sure that your command-line environment is set up to compile
- and link with MSVC++. When installing MSVC++, you can have your
- system's environment set up to always allow compiling from the
- command line, or you can invoke the vcvars32.bat script, which can
- usually be found in the "VC98\Bin" subdirectory of the directory in
- which Visual Studio was installed.
-
- The first time you build Ethereal, run the script "cleanbld.bat" in the
- top-level Ethereal source directory to make sure that the "config.h"
- files will be reconstructed from the "config.h.win32" files. (If, for
- example, you have "config.h" files left over from a Unix build, a
- Windows build will fail.)
-
- In the ethereal directory, type "nmake -f makefile.nmake". It will
- recurse into the subdirectories as appropriate.
-
- Some generated source is created by traditionally "Unix-ish" tools.
-
- If you are building from an official distribution, these files are
- already generated, although they were generated on a Unix-compatible
- system. In most cases, the generated files can be used when building on
- Windows, but the files listed below as being generated by Flex can be
- used when building on Windows only when generated by a Windows version
- of Flex, so you will need a Windows version of Flex to do a Windows
- build. Those generated files are removed by the "cleanbld.bat" script,
- to make sure that versions left over from a Unix build aren't used.
-
- If you are building from a modified version of an official distribution,
- and you modified any of the source files listed below, you will need the
- tool(s) that generate output from those source files.
-
- If building from a CVS image, you'll need all the tools to generate C
- source.
-
- The "special" files and their requisite tools are:
-
- Source Output Tool
- ------ ------ ----
- config.h.win32 config.h sed
- epan/config.h.win32 epan/config.h sed
- image/ethereal.rc.in image/ethereal.rc sed
- image/tethereal.rc.in image/tethereal.rc sed
- image/editcap.rc.in image/editcap.rc sed
- image/mergecap.rc.in image/mergecap.rc sed
- image/text2pcap.rc.in image/text2pcap.rc sed
- packaging/nsis/ethereal.nsi.in packaging/ethereal.nsi sed
- wiretap/config.h.win32 wiretap/config.h sed
- epan/dfilter/dfilter-scanner.l epan/dfilter/*.c Flex
- text2pcap-scanner.l *.c Flex
- wiretap/ascend-scanner.l *.c Flex
- wiretap/ascend-grammar.y *.c,*.h Bison/Yacc
- ncp2222.py packet-ncp2222.c Python
-
- make-reg-dotc, packet*.c register.c Bash + grep + sed
- or
- make-reg-dotc.py, packet*.c register.c Python
-
- make-tapreg-dotc, tap-*.c tethereal-tap-register.c
- Bash + grep + sed
-
- The Makefile.nmake supplied with the Ethereal distribution will, if
- PYTHON is defined in config.nmake, attempt to make register.c with
- Python, since it is much much much faster than the shell version. The
- reason it is faster is because the shell version launches multiple
- processes (grep, sed) for each source file, multiple times. The Python
- script is one process. This matters a lot on Win32.
-
- If you have a Unix system handy, you can first build on Unix to create
- most of the source files that these tools make, then run the build on
- Windows. That will avoid the need for these tools on your Windows
- computer. This won't work for the files in the "image" directory,
- however, as those aren't built on Unix - they're only for Windows
- builds. It also won't work for the "config.h" files; whilst those are
- built for Unix, they're specific to the platform on which you're
- building, and the "config.h" files constructed for a Unix build will not
- work with a Windows build. In addition, it won't work for the files
- generated by Flex, as, for a Windows build, those have to be generated
- by a Windows version of Flex.
-
- Most of those tools are available for Win32 systems as part of the
- Cygwin package:
-
- http://sources.redhat.com/cygwin/
-
- After installing them, you will probably have to modify the config.nmake
- file to specify where the Cygwin binaries are installed.
-
- Python for Win32 is available from
-
- http://www.python.org/
-
-
- Instructions for Cygwin
- -----------------------
-
- It is possible to build Ethereal under Cygwin using their version
- of XFree86. References:
- - http://www.ethereal.com/lists/ethereal-dev/200205/msg00107.html
- - http://www.ethereal.com/lists/ethereal-dev/200302/msg00026.html
-
- To get it running, execute the following steps:
-
- 1. Install the required cygwin packages (compiler, scripting, X, zlib)
- with the CygWin setup.exe tool (http://www.cygwin.com/).
- You need the base Xfree86 support plus the X headers package in order
- to be able to compile the gtk+ package.
-
- 2. Download glib-1.2.10 and gtk+-1.2.10 from a mirror of www.gnome.org.
-
- 3. Retrieve the patches for glib-1.2.10 and gtk+-1.2.10 from
- http://homepage.ntlworld.com/steven.obrien2/
-
- + glib-1.2.10
- http://homepage.ntlworld.com/steven.obrien2/ (URL cont'd on next line)
- /libs/patches/glib-1.2.10-cygwin.patch
-
- + gtk+-1.2.10
- http://homepage.ntlworld.com/steven.obrien2/ (URL cont'd on next line)
- /libs/patches/gtk+-1.2.10-cygwin.patch
-
- 4. Compile and install both packages after patching (see instructions
- at the bottom of http://homepage.ntlworld.com/steven.obrien2/):
-
- Set the path:
-
- $ PATH=/opt/gnome/bin:/usr/X11R6/bin:$PATH
-
- For glib-1.2.10:
-
- $ cd glib-1.2.10
- $ patch -p1 < /path/to/glib-1.2.10-cygwin.patch
- $ CFLAGS=-O2 ./configure --prefix=/opt/gnome --with-threads=posix
- $ make
- $ make check
- $ make install
-
- For gtk+-1.2.10:
-
- $ cd gtk+-1.2.10
- $ patch -p1 < /path/to/gtk+-1.2.10-cygwin.patch
- $ CFLAGS=-O2 ./configure --prefix=/opt/gnome
- $ make
- $ make check
- $ make install
-
- 5. Patch Makefile.am in <ethereal-src>/gtk/Makefile.am by
- removing "gtkclist.c" from the dependencies.
-
- This patch is required since the private GTK+ clist widget
- (was required for earlier versions of GTK+ but prevents Ethereal
- from running with cygwin).
-
- 6. Configure and make Ethereal:
-
- Set the path (if this has not yet been done earlier)
-
- $ PATH=/opt/gnome/bin:$PATH
-
- $ ./autogen.sh --without-pcap --without-plugins
- $ ./configure --without-pcap --without-plugins
- $ make
-
- This make will eventually stop, but it is required as e.g., the
- GTK binaries are built then.
-
- $ make ethereal.exe
-
- 7. Start X
-
- $ sh /usr/X11R6/bin/startxwin.sh
-
- For non-US keyboard layouts, use (replace 'be' with your layout):
-
- $ setxkbmap.exe -layout be
-
- 8. Run ethereal (add /opt/gnome/bin to $PATH if this is not yet done)
-
- $ <ethereal-src>/ethereal
-
- And voila! Behold the mighty sniffer in all its glory!
-
- Something is wrong with the makefile that gets generated, so it doesn't work
- just running make.
- I am not curious enough to look at why 'make' doesnt work; 'make ethereal.exe'
- works well enough for me.
-
- Note: Compiling Ethereal under cygwin takes a lot of time, because the
- generation of 'register.c' takes ages. If you only edit one dissector and
- you know what you're doing, it is acceptable to uncomment the generation
- of the file 'register.c' in Makefile. Look for the 'register.c' target:
-
- register.c: $(DISSECTOR_SRC) $(srcdir)/make-reg-dotc
- @echo Making register.c
- # @$(srcdir)/make-reg-dotc register.c $(srcdir) $(DISSECTOR_SRC)
- @echo Skipping generation of register.c
-
- Of course, you need to generate the 'register.c' file at least once.
-